Comerci General Info

General Info

Commerci Trade is a system in Commerci Republic that allows players to trade goods with different regions near Commerci and Maple World to earn Denaro, the exclusive currency of San Commerci, as well as Level 160 Sweetwater Equipment. Commerci Denaro can be used to purchase various items from Javert in San Commerci's Trading Post - most notably Level 160 Sweetwater Accessories - as well as to transpose Level 140 - 150 Equipment into Level 160 Sweetwater Equipment via Pietreno. While participating in Commerci Trade, you will have to fend off pirates, sirens, and various sea creatures during your voyage in order to deliver your cargo! There are two types of trades one can embark on, Personal Trade and Merchant Union Trade.

Personal Trade

Personal Trade Voyage is a solo gameplay system available after gaining access to San Commerci by progressing through the questline. You can begin Cassandra's quest [Commerci] Get Rich Quick (unlocked upon completing the quest [Commerci Republic] Ciao, Until Next Time), where she will tell you to meet Maestra Fiametta at San Commerci's Trading Post. Maestra Fiametta will provide a tutorial on voyages, after which she will give you with a Cargo Skiff as a starting Vessel, which can be upgraded as you gain Trade Voyage EXP, and some Commerci Denaro to get started. To begin a Trade Voyage, talk with Maestra Fiametta to select a destination, as well as the goods you plan to trade. Certain goods have different Denaro Profit Margins based on the market / location, have limited daily supply, and will cost you Denaros to load on your ship. In addition, your Vessel will have a limited amount of Energy per day, with more difficult trades consuming higher Energy. Both Trade Goods and Energy will reset every day at Midnight, Server Time. As you complete Trade Voyages, your Vessel will gain Trade Voyage EXP based on the destination. When your Vessel reaches Level 10, it can be upgraded to a higher-ranking Vessel for more Energy, of which there are 3 in total: Cargo Skiff, Sailboat, and Dreadnought. Upgrading your Vessel will unlock a new special skill for use that levels up alongside for Vessel, though upgrading will also set all your existing skills back to Level 1.

Vessel Info

Vessel Requirements Max Cargo Space Max Energy Skills
Cargo Skiff Default Ship 2(4 at level 3+) 100 Fire Cannon
Sailboat Level 10 Cargo Skiff 4 100 Fire Cannon
Emboldening Horn Flute
Dreadnought Level 10 Sailboat 6 120 Fire Cannon
Emboldening Horn Flute
Magic Arrow Shower

Destinations

Location Requirements Energy Cost Death Count Estimated Voyage Time Vessel EXP
Dolce Default 10 1 3:00 180
Luna 5 Voages to Luna 12 1 5:00 300
Rosa 5 Voyages to Luna
Commerci Denaro x 20
15 1 7:00 420
Herb Town 5 Voyages to Rosa
Commerci Denaro x 50
20 3 16:40 1000
Rein Harbor 5 Voyages to Herb Town
Commerci Denaro x 80
25 5 21:40 1300
Lith Harbor 5 Voyages to Rein Harbor
Commerci Denaro x 120
30 10 31:40 1900

Bosses

Trade Voyages to certain destinations will occasionally have you face off with one of four bosses:

Each boss will have a small chance to drop the following:

Merchant Union Trade (Comerci PQ)

Merchant Union Trade Voyage, colloquially referred to as "Commerci PQ" or "CPQ", is a Party Quest in which a party of 3 players complete a Trade Voyage with stronger monsters. It is available after acquiring the Herb Town Trade License from progression within the Personal Trade, after which you can talk to Maestra Fiametta to move to the Merchant Union trade location. Unlike Personal Trade, Merchant Union Trade does not require any Denaro or Energy to participate, and you cannot use your own personal vessel (though you will still receive 420 Vessel EXP at the end of each voyage). To participate in Merchant Union Trade, everyone in the party must have collected any unclaimed rewards from Personal Trade or from a previous Merchant Union Trade and be located at the Merchant Union Dock.

Instead of choosing a destination like Personal Trade, the voyage destination is completely random in Merchant Union Trade. There are 3 different possible voyages, and the location will be one of the following:

During the voyage, you must defend your ship from waves of attacking enemies. Each wave has a timer indicating how long the wave will last. If all enemies are not defeated within the time limit your ship will continue and proceed to the next wave but you will lose 1 trade good.

Every party member will be given a random Level 10 Vessel Skill to assist with defeating the attacking enemies, between Fire Cannon, Emboldening Horn Flute, and Magic Arrow Shower.

All members of the party share 20 lives for each voyage. The voyage will be considered a failure if all lives are lost or if you retreat during the voyage. If the party fails the voyage, you will lose 1 of your daily attempts and you will not be granted any of the experience or rewards gained during the voyage.

Based on whoever deals the most damage during the voyage, bonus Denaro will be obtained in addition to the other rewards and Denaro earned, Rank 1 in damage will receive 3 extra Denaro, Rank 2 will receive 2 extra Denaro, and Rank 3 will receive 1 extra Denaro.