Potential is divided into four ranks or tiers of increasing power, denoted by the colored trim surrounding the item and the color of the Potential tag on the equipment's tooltip.
Potential lines draw from a set pool of bonuses divided among these ranks.
"Prime" / "Non-Prime" Lines
The potentials you get are retrieved from a pool of possible results. The pool is divided into a "Primary" group and a "Secondary" group.
The Primary group is based on your item's potential rank,
while the Secondary group is based on one lower from your item's potential rank.
Potentials taken from the Primary pool are called "prime" lines, while those from the Secondary pool are called
"non-prime" lines.
INT +12% is considered a prime line, while INT +9% is considered non-prime.
It is possible to have three prime lines, although this is extremely difficult
(or extremely expensive) to do.
| Maximum Stat% Based on Equipment Level | ||||
|---|---|---|---|---|
| Level | Rank | |||
| Rare | Epic | Unique | Legendary | |
| 0-30 | 1% | 2% | 3% | 6% |
| 31-70 | 2% | 4% | 6% | 9% |
| 71-150 | 3% | 6% | 9% | 12% |
| 151+ | 4% | 7% | 10% | 13% |
An equipment's potential can be reset through the use of Cubes. Cubes will not only randomly reassign the equipment's potential stats, but will also have a fixed chance to increase the potential's rank if below Legendary. The highest Potential rank that can be obtained will vary depending on the type of cube used, and cubes that only apply up to a lower rank cannot be used on items with a higher Potential rank. Furthermore certain cubes may have a higher chance of increasing the rank of the Potential or obtaining more potent stat lines, and certain stat lines can only be obtained some specific cubes.
Bonus Potential is completely separate from and stacks with regular potential. That is, a piece of equipment can have one, both, or neither of either Potential or Bonus Potential.
Bonus Potential is a secondary system that functions identically to the potential system, and can only be obtained on Regular/Interactive Worlds. Bonus Potential lines are drawn from separate pools, but otherwise share the same concepts: